8 months???
8 months.. good god. I could sort of understand 8 months for the Anime Collab but not something like this.
Graphics - 90% of them were bad quality. The vast majority of the people who made parts for this need some serious practice in flash. The walk animations were painfully awful and the character design was sickening. The only truly good quality parts I saw were the one with the plane crash, the one with the teacher, and the one with the video game. And even those could use a little brushing up. Overall, the graphics were very disappointing and in some cases unbearable. I can see potential in a lot of the artists but they need a TON of practice.
Style - I don't know if it ever occured to you in the 8 months it took you to make this that "people getting killed in random ways" isn't exactly the most original concept for a collab. I can recall countless flashes that consist of a metal soundtrack and poorly animated stick figures dying in bloody ways. Come to think of it, the best comparison of this flash is to "All NG Fads Die," but without targets for the violence. Plus, there's less talent and even more mindlessness, which were already down points for the AFD flashes.
Sound - The song tries to hard to be hardcore. It's just annoying.
Violence - clearly the highlight of the flash, but the violence was only truly creative in the teacher and videogame parts.
Interactivity - you had a misleading preloader thats actually very good quality but doesn't match the quality of the rest of the collab. The menu sucked ass. Where's the scene selection and author bios? Anyways, the secret was alright.
Humor - I don't think I even cracked a smile, but I can see a few attempts at humor here and there.
Overall - To the collab leader: the name of the game here is quality control. If someone sends you a part that is extremely shitty, tell them to improve it. Don't except low quality stuff when you're already getting quality work from artists like Zielak and whoever else made the good parts. However, if this took you 8 months, maybe it would be easier and quicker to simply find someone new when you get a crappy part. Also, search for a more compelling subject for a collab. Try to be more innovative. To the collbers: you need some serious practice. I guess collabs are a good way to hone your flash skills, but you're not going to improve much if you join a collab that takes 8 months to finish. Most of you probably made your parts early on and had to wait out these agonizing months, and thats not gonna make you any better at flash. I think part of it is the ngcollabs website. Everything I've seen from you guys suggests that all you do there is come up with ideas that go nowhere or come up with ideas that drag out over long stretches of time and become overhyped, like this one. So if you really want to improve, I would suggest joining a flash crew of some sort. You will be much more compelled to make flashes for people who are actually productive. If you don't like any of the crews or don't want to have to become a clock or lock, go solo. Anything is better then 8 friggin months of WAITING